Whoops, a little late on this again. April was such a bleh month for me for whatever reason–I had trouble doing much of anything productive, let alone make these posts. I’m sure May will be better.
Pikmin 3 – In Progress
Puyo Puyo Tetris – In Progress
Shovel Knight: Specter of Torment
Probably my favorite of the three Shovel Knight campaigns. Specter Knight is a little hard to control at first, but once you get the hang of midair slashes and the like it’s really fun to play. I’m really thankful for the cloak that has you not auto-die if you hit spikes or fall in a bottomless pit though… sometimes landing those jumps are incredibly difficult.
I wanted to like this, but my god is it so simultaneously dull and infuriating. Like I was trying to work towards a specific character’s romance ending, but suddenly the hearts just stopped… filling up, which is the indication for the romance ending. I dunno why. And two other characters’ (who I only talked to from time to time) stars started filling up (friendship endings), despite me not talking to them. Then the ending I actually saw was the fourth of these characters, who I almost never talked to, and of course that path ended terribly because I never talked to him! And I have no clue how any of this happened. Any of it. And, there was a bunch of stat raising and I don’t really know the point of it other than me having to click more and sometimes get a random conversation and how am I talking to John again my god I don’t remember wanting to talk to you ever how did I get this ending! Despite all this I really want to play through again just to get a semi-satisfying ending (with a guide, of course) and since the damn game likes John so much I guess I’ll just do his path because why would I want to date Adam, fine game you win
Kirby Planet Robobot
Definitely my favorite Kirby game. I really like the robot and how the powers work with it, and I enjoyed the new powers too (at least new for me, it’s been a bit since I played a modern Kirby game). It’s not too long, and doesn’t really force any stringent requirements on the play to beat (I’m looking at you and those Rainbow Coins, Mass Attack). If you’re playing the levels even somewhat like you should and being a little observant, you can easily get the number of Code Cubes you need to reach the bosses. I really like how they balanced it!
The Secret of Monkey Island: Special Edition
I guess I could some this up in a word, that word being ‘meh’, but I’ll say more. I sort of wish that the Special Edition gave the game more than a facelift… maybe including a hint system for what to do next if you get stuck would be nice. Monkey Island is a pretty old game, so I can’t fault it too much for its archaic and obtuse nature, but they could have tried to modernize it at least a little. Also, in my opinion, trying to play the thing with a keyboard and mouse was really more difficult than it should have been… it’s a point and click adventure game! I eventually switched to a 360 controller. and why doesn’t the Steam version have the 360 achievements on it? Oh, and the art style was kinda… meh. Honestly I probably should have just played the original version…
Puyo Puyo Tetris
Adventure Mode is hard, I suck at Tetris, and am only passable at Puyo Puyo. That about sums it up.
Gotten through a few days, this is a lot of fun! The time limit stresses me out a tiny bit, but it seems less overbearing than the first game’s limit, at least. Still only have Red and Rock Pikmin at the moment, but I assume I’ll get more types soon, as I’m still unlocking new areas.
Goals for Next Week
I’d like to start working on my Steam games. It’s my highest collection of unbeaten games, and I’d like to get it below 10 unbeaten ones before the Summer Sale comes along to ruin any progress. Also I’m trying to get through a few more games (Pikmin 3 being one of them), so maybe work on them, too. I’m taking a little break from Persona 5, as great as it is I’m a little burned out by so much playtime in such a short period…
See you next week!