The Legend of Zelda: A Link Between Worlds is one of those titles I really wanted to delve into, but kept getting distracted. At first, I just wanted to finish Etrian Odyssey IV (which is a big mistake; there’s a reason why it’s taken me over a year to get to the final Land), then I had to review games, then I became smitten with my Vita, and the list of excuses continues on. Eventually, when the Summer Gaming Challenge came around and I asked my boyfriend for suggestions, this was one of the titles he recommended above all else. So, seeing as I needed a few portable titles to play on the transit to school and work, I delved in and began Link’s new adventure near the beginning of my challenge.
And I just could not stop playing it.
I am one that needs to be in the “right mood” to enjoy a Zelda or adventure-y title: If I’m not in the mood to explore and solve puzzles, I’ll quickly drop the game, like I have with 3D Dot Game Heroes and Phantom Hourglass. When I started A Link Between Worlds, I wasn’t sure if I was in “the mood”. I kept dying in Hera’s Tower, and had a general lack of interest in transversing Hyrule.
When I get to Lorule though… everything changed. The joy of exploring the entirety of the land more or less unhindered completely sold me on the title. It was actually a good while until I entered my first dungeon in the dark world; I spent a goodly amount of time just walking around the land, trying to find more cracks, more Maiamais, more save points so I could travel around on a whim. Collecting rupees also was fun, as being able to afford and straight out buy Ravio’s items lends to a sense of accomplishment… and then you can go and get them upgraded on top of it!
The dungeons themselves were pretty easy overall, but then again it may have been simply because I’ve learned the tricks Zelda games expect my to catch over the years. I still got stuck on a few things (the Dark Palace was a little annoying because of… well, it was dark), but other than wondering about whether a few items were in the game I never had to consult a guide. I still died a lot, though. I never said I was good at games.
The story was pretty nice, and pretty light. I already knew about the big plot twist, but it was nice nevertheless. Of course, being a Zelda game, and one inspired by older iterations at that, I didn’t expect an epic, sweeping plot to guide me through the world.
But yeah, A Link Between Worlds? Fantastic game, definitely in my Top 3 Zelda titles (which is a list that’s never definitive, mind you), and another winner for my Challenge. Looking at my list, this probably won’t be the end of the good times, either, so it’s going to be a fun summer.