Going into this game, I didn’t know what to expect. I absolutely loved Klonoa 2, and while this game is on the Wii, it’s a port of the original. I wasn’t sure if I’d be taking a step forward or back with the series, so I tried to keep my excitement low for the game… for fear of my own hype and comparisons to the second game might ruin the experience for me.
Well, I couldn’t stop the comparisons, but overall Klonoa is stands well as a platformer. It still has the nice 2.5D stages, set in an unusual world that’s a bit different from the norm of platformers. Klonoa himself has all of the same powers from the sequel, so I was able to jump in quickly without any problems.
A couple things stick out to me that I don’t really like–for one, all cutscenes and story-telling takes place inside the levels (or Visions) themselves. While this happened a fair bit in Klonoa 2 as well, everything flowed a lot better, and not being able to skip the text ahead of its crawling pace makes matters worse. While it ends up not being a game-breaker, I just wish I could speed the talking up a bit and get back to the fun gameplay.
Also, the invincibility period after getting hit seems a bit too short. I can get hit by enemies twice a bit too easily. This also isn’t a huge problem, as the game is a bit on the easy side (since the Wii version allows 10 hits before dying), but it can be a bit annoying.
But hey, it’s a good amount of fun thus far. The levels are shorter than in Klonoa 2, which I find a good thing; that way, if I miss something I don’t have to go through a huge and long effort to find anything. I’m excited to keep playing through and discovering what happens next… even if Hewpoe talks too much!