Quickie Review – Sonic the Hedgehog (Genesis)

Note: Quickie Reviews are done in a different format than my normal reviews.  Why?  So they’re quick, for both me to write and you to read.

Oh, good old Sonic the Hedgehog, with his cool ‘tude, his super speed, and his fake ‘Blast Processing’.  Mario’s rival back in the days of the Genesis, Sonic the Hedgehog was the blue animal’s debut.  But that was over ten years ago… does the first Sonic game stand the test of time…?

Well, no.  Let’s start with the lack of the speed dash: It might be one of Sonic’s signature moves, but it wasn’t introduced until the  second game.  While you could still roll by pressing down while running, but you can’t start a spin dash from a standing position.  It may not seem like much, until you’re in a situation that you’ll really want it… maybe when you lose your speed going up-hill, for example?  It only becomes a real problem rarely, but after you’ve played another game of the series, it’s hard to get on without the spin dash.

Also, it seems like most of the stages weren’t really built for Sonic’s speed.  When I say this, the second Zone pops into my mind.  All the things blocking your path, trying to crush you… the ‘careful’ platforming (at least for a Sonic game), and so on… it really ruins what the game’s all about, which is speed.  Of course, there are some stages where you can run and enjoy yourself, but be careful… unless you memorized the stage layout, there’s likely to be an enemy there as soon as you feel safe.

Now, this might sound like a bash-fest, but the game is still fun.  The stages are still decent, and the music is great.  It has its flaws, but it’s still worth a playthrough, as long as you understand that it’s just not as good as the later Genesis games.

Eh, I think that’s it, I don’t have much else to say.  See, that’s why they’re Quickie Reviews!